3500 then return end, if target.Name == "CombuscusBurnFire" then return end, if target:FindFirstChild("CombuscusBurnFire") ~= nil then return end, if target:FindFirstChild("ForceField") ~= nil then return end, if target.Parent:FindFirstChild("ForceField") ~= nil then return end, if target.Parent:FindFirstChild("HeedShield") ~= nil then return end, delay(math.random(0.1, 2), function() if target ~= nil then target.Touched:connect(function(hit) if target:FindFirstChild("CombuscusBurnFire") ~= nil then SetFire(hit) end end) end end), fire.Color = Color3.new(1, math.random(10, 30) / 100, 0), fire.SecondaryColor = Color3.new(1, 1, 1), sound.SoundId = "http://www.roblox.com/Asset/?id=31760113", if target.Parent.Parent == nil then break end, if target:FindFirstChild("CombuscusBurnFire") == nil then break end, part.CFrame = CFrame.new(target.Position + offset), if target.Parent:FindFirstChild("Humanoid") ~= nil then, if math.random(1, 100) == 1 then target:BreakJoints() end, if math.random(1, 25) == 1 and target.Anchored == false then target.BrickColor = BrickColor.new("Really black") end, if math.random(1, 50) == 1 and target.Anchored == false then target.Velocity = target.Velocity + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end, fire.Color = Color3.new(1 * i, 0.25 * i, 0), fire.SecondaryColor = Color3.new(1 * i, 1 * i, 1 * i), smoke.RiseVelocity = smoke.RiseVelocity / 1.05, if target ~= nil then if target:FindFirstChild("CombuscusBurnFire") ~= nil then target.CombuscusBurnFire:Remove() end end, pcall(function() SetFire(mouse.Target, mouse.Hit.p - mouse.Target.Position) end). The Magical Umbrella is a gear item made by ROBLOX on January the 14th, 2011. It's other part is Blue Wizard Hat. NEW MAGIC WAND is a group on Roblox owned by mosscIiff with 87 members. Roblox Gear Codes – Find a lot of IDs in 2020. I’m thinking of a regular tool with just a simple local script that will pass the inputs to a controlling script in ServerScriptService. --Kanamla Cysis, object manipulation class. You could have all of the spell functions in a single module, couldn’t you? This would give me the most customization over each spell, however I imagine much of the code for these spells would look the same. :3. Character.Torso:FindFirstChild("Right Shoulder 2"). Player.Character[Name].Source.Fire.Heat = 0, Player.Character[Name].Handle.Shine.Pitch = 1.5, Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15), Player.Character[Name].Source.Fire.Size = (1 - i) * 15, local maxDistance = (Player.Character.Torso.Position - mouse.Hit.p).magnitude, local pos1 = Player.Character.Torso.Position, local pos2 = mouse.Hit.p + Vector3.new(0, 3, 0), pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -distance)).p, Player.Character.Torso.CFrame = CFrame.new(pos0, pos2), Player.Character.Torso.Velocity = Vector3.new(), Player.Character.Torso.CFrame = CFrame.new(pos2), Player.Character[Name].Handle.Shine.Volume = (1 - i), Player.Character[Name].Source.BrickColor = Player.Character[Name].Source.BrickColor == BrickColor.new("Bright blue") and BrickColor.new("Really red") or BrickColor.new("Bright blue"), Player.Character[Name].Source.Fire.Color = Player.Character[Name].Source.Fire.Color == Color3.new(0, 0, 1) and Color3.new(1, 0, 0) or Color3.new(0, 0, 1), Player.Character[Name].Source.Fire.SecondaryColor = Player.Character[Name].Source.Fire.SecondaryColor == Color3.new(1, 1, 1) and Color3.new(1, 0, 0) or Color3.new(1, 1, 1), Player.Character[Name].Handle.Shine.Pitch = (1 - i) + 0.5. Tampa Bay Running Backs 2015, The Shelbourne Dublin, Temperature In Cameron Highlands Now, The Shelbourne Dublin, Units For Sale Casuarina, Nsw, Walsall Fc League, Seaside Park Nj Tide Chart 2020, Trailfinders Cancel Brochure, Deadpool Face Mask Uk, Cwru Intramural Swim, Bbl Before And After Pictures, " />